Indev 1.6.0


This update took an awful long time to get done due to how busy personal things in life have become such as university deadlines, on the bright side however the Indev phase is almost complete! I can barely remember what's new in this version from the prior Indev 1.5.0 release as it's been almost a year now but I will list what I can remember.

+ Ghostify-Last-Place game option. Stay out of last place before the ghostify timer reaches zero otherwise you become a spooky ghost and spectate the race!

+ Start Preparation game option. If turned off then players cannot give themselves a head start in races during start countdown.

* Game options are now fully complete which the two above notes being added into the game!

+ Vehicle select menu. This menu will be used to select your vehicle when more vehicles are added into the game. For now you can customise your vehicle's primary/secondary colours, tires, and even lights through this menu!

+ New vehicle: The Starlight! This vehicle has replaced the placeholder vehicle and comes with it's own abilities and a ultimate.

+ Vehicle abilities! With the introduction of the game's first actual vehicle comes abilities, now giving a use for the calibre meter bar.

* Changed the vehicle bumping mechanics. Vehicles have more of a sliding-like effect when bumping into another vehicle.

* The Unity universal render pipeline has been implemented for this project, changing the look of the game. This allows for adding glowing effects to meshes so vehicles can have lights to them!

* Fixed console errors evolving around the save system.

Files

Autocitrin Indev 1.6.0.zip 91 MB
May 21, 2023

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