Indev 1.5.0
After this update, I'm going to take a short break. I would like to get around to making the vehicle collision mechanics less buggy when I come back, but for now I've worked myself enough and am going to try avoid burnout. I hope this update will enjoyable regardless. :D
+ Main menu background, though might be a temporary design
+ Race countdown! During countdown, players can repeatedly press Z to charge boost or X to charge calibre. Pressing space will give them a shield, at the cost of making it harder to charge boost/calibre in this phase.
+ Bot players! They're a little iffy but I'm wanting to see how well they race when actual race tracks come around to this game. They're affected by the difficulty game option and you can pick how many bot players there are with the bots game option!
+ Players can now change what teams they're on in the lobby if teams are enabled in the game options! On keyboard This can done by pressing Tab, or on Gamepad it's Left Bumper.
+ Results screen! You can now see your finishing results once everyone has completed the race, in the order of what position you came in. If teams are enabled, you'll be able to see what places they came in too based on a points system!
* Made changes in the vehicle collision mechanics. It's not currently the best as of now when playing online but in the next update I'm making sure to rework on this in future.
Files
Get Autocitrin
Autocitrin
A project for a possibly hectic kart racing game!
Status | Canceled |
Author | Love Vixen |
Genre | Racing |
Tags | 3D, Character Customization, Indie, Level Editor, Local multiplayer, Low-poly, Multiplayer, Tilemap, Vehicles |
More posts
- Indev 1.6.0May 21, 2023
- Indev 1.4.0Aug 25, 2022
- Indev 1.3.0Aug 25, 2022
- Indev 1.2.0Aug 25, 2022
- Indev 1.1.0Aug 25, 2022
- Indev 1.0.0Aug 25, 2022
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